Project

Fashion for circularity and sustainability

Geplaatst op 1 november 2022, 00:00 uur
GO Game Changers Award
Editie 5 (januari 2023)

Team: Subu Choudhury, Dilara Tuzcuoglu, Natsuki Hibi and Bambo Charles Adebiyi

Our project centered around a new framework (based on the UPPSSG, see next paragraph) that helps Fashion businesses to structure their data flows around one of their product-service systems. This framework is similar to the well-known ‘business model canvas’ that structures components of a business onto a canvas, where each box representing part of the business is positioned in relation to the other parts. Our framework focuses on how the design and production of a product service are informed using the product service. In contrast, the business model canvas focuses on how a value proposition generates revenue streams.

OUR CHALLENGE
1. Apply this UPPSSG to the category of 3D knitted garments to learn how to better generalize this framework for application to other product categories. The generalized framework should help to make it usable and tastable with stakeholders; actual fashion companies and research departments at the Amsterdam University of Applied Sciences.

2. Add game element: transform from framework to game

3. Deepen our understanding of User Journey and reflect it in this game. The ethical concerns of the use of these new technologies have not yet been relieved or well enough understood. It should stimulate the increase of the SRL, by identifying barriers and finding strategies to circumvent them.

More information available on our blog- https://digitalsocietyschool.org/project/sustainable-fashion/

Faculty: Digital Media and Creative Industries

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